Changelog

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 * Trees: limba, baobab (dry plains and forest versions), gingko, fever tree, fruitwood, bamboo, ebony, mahogany, teak, and date palm. saplings do not naturally spawn for rare trees such as ebony and teak.
 * Fruits: papayas, dates, black-eyed peas, and grapes. Grapes take around 2 years to grow, must be planted with a ladder to grow on, and are harvested by right clicking
 * wine from grapes
 * Item: pole. Crafted from a log or chopped log and a knife
 * Item: wooden spear. Crafted from a pole and a knife
 * Item: wooden staff, craftable from a leather strap and a pole. Increases movement speed (except sprinting) by +10%, and has custom blocking and attacking animations
 * Recipe: craft a pole into two sticks
 * Recipe: unstrung bow made with a knife, a pole and any type of string (linen, silk, wool, sinew)
 * Ferns, moss, and three styles of undergrowth: low, deciduous, and palm
 * Fallen leaves on the ground. Chance to drop sticks, mushrooms, or feathers when broken
 * Bow drill

Changed


 * Updated tree generation for all trees
 * Acacia trees enabled
 * Unique rendering for banana trees
 * Tannin recipe now also accepts acacia, fever tree, mahogany, and limba logs
 * Fruit tree saplings are now produced by placing a large vessel on the ground with 40+ oz of fruit in the center slot and 2 or more dirt in every other slot and leaving it unsealed and letting the fruit reach 50% decay
 * Fruit trees now drop fruitwood logs when chopped down and saplings no longer drop from branches
 * Decreased yield of arrow recipe from 8 arrows to 1
 * Fishing rod now craftable in 2x2 grid using: pole, string, bone needle, and string (not sinew)
 * All items now have a reach modifier by default, items and open fists have 1 reach medium reach weapons have +0 reach far reach weapons have +1 reach
 * Added tool mode to the knife to switch between piercing and slashing damage
 * Knife renders differently in the hand when holding it in different modes
 * Javelins and spears render larger and rest on the ground when standing still
 * Custom rendering for fishing rods
 * Boulders have a wider range of shapes and sizes
 * Hot springs can only spawn in mountains and mountains edge biomes
 * Lakes and ponds are less likely to spawn in deserts
 * Updated how deserts transition to plains
 * Trees will lose their leaves in autumn, forming patches of fallen leaves, and regrow them in the spring
 * Updated tree generation to make it a little more fair
 * All trees are no longer equally likely to spawn
 * Crops, trees, and fruit trees spawn according to the region data
 * Region data is visible when holding a compass
 * Meat yield from unskilled butchery increased to 50%.

​​​​Added 
 * Branching generation for many more types of trees, including large and small trees

Fixed
 * Fixed server crash that prevent MP
 * Alloys are allowed to be components of themselves. For example: bronze is normally 88-92% copper and 8-12% tin. So long as the ratio of copper:tin is still 9:1, you can have any quantity of bronze mixed in as well.​​​​​​

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Added 
 * Added Pumpkin and Watermelon as new crops
 * Added new generation for small pine trees using the new branch mechanics

Changed 


 * Changed food taste profiles, created ideal taste profiles for each food group (slightly different for each player, but similar), and made the tastes of each food stronger
 * Allowed raw meats to be eaten (with a chance of getting food poisoning based on food decay)
 * Red mushrooms always poison you when eaten raw
 * Raw foods restore less hunger than cooked foods (25% less for raw, 50% more for cooked)
 * Cooking food will decrease the weight based on water content (with increases to how much cooked food restores, this is still beneficial)
 * Some foods restore water when eaten:Melon, Orange, Peach
 * Drinking water from a bottle or jug will give you 1:30 or 2:00 of +1 to heat protection
 * Standing next to a lit fire pit or forge will give you 0:01 of +1 cold protection each second up until 2:00​​​​

Added 


 * Regional variant of the straw hat
 * Robes made of silk, linen, or wool
 * Added functionality for future regional recipes

Changed 
 * Coats are longer and more animated when the player moves

Fixed


 * Fixed bug with high-tier metals
 * Fixed closing the sewing container before collecting the item resulting in item loss
 * Fixed bamboo spawning
 * Fixed backwards texture on grass sandals

Added 
 * Palm Trees
 * Grass cloak for protection from cold weather

Changed


 * Tree Generation is now based on region
 * Temporarily disabled Acacia generation

Fixed


 * weak steel crash

Added 


 * bone flute, made from a rare drop from chickens and pheasants
 * drums in two sizes. Can be played with hands or sticks
 * Lyre, which can play 5 notes in an Ancient Greek pentatonic scale
 * some flute tabs and a note reference into the jar, for anyone interested

Fixed


 * madder and  weld plants not giving and roots

Changed 


 * bottles can now be filled with fresh water and drunk
 * fishing rod recipe now requires a bone needle (bottom center tile)

Fixed


 * crash when trying to create glass bottles

​​​​​Fixed


 * skills not increasing beyond novice
 * ingot pile rendering
 * log blocks not rendering in the player's hand in first-person

Fixed


 * inventory item lighting
 * clay blowpipes not being able to be placed on the ground
 * glass panes never returning the sheet mold​​​​​​​

Added 


 * 4 new clothing slots on the player
 * sewing mechanic for creating clothes
 * bone and iron needles
 * sinew as a new drop from animals, serves as an early source of thread for sewing
 * flax which can be processed into linen cloth
 * wool, linen, or silk cloth can be sewn into shirts, socks, pants, hats, and coats
 * bear and wolf furs, which can be sewn into coats, hats, and boots
 * dyeing system for clothes and 3 new crops to make dyes for clothing
 * straw/grass clothes: a grass shirt, skirt, sandals, and straw hat
 * body temperature system: penalties for being too hot or cold. Wetness and proximity to fires or forges are taken into account
 * seashells (conchs and scallops) added to beaches. Can be converted into lime in a pit kiln
 * new type of alcohol, berry wine, which can be made from most types of berries

Changed 


 * forges and crucibles can be used to directly cast the bronzes or copper into molds
 * overhauled the climate system, providing a much more accurate and engaging environment
 * spawn now avoids the deserts that now spawn around z = -10000
 * speed bonuses to boots and sandals and one of the types of socks when worn on certain surfaces
 * Updated ravine generation to discourage pits of death (cave generation still causes PoD, but they're less common)
 * dry grass less likely to spawn (this is associated with the vastly increased occurrence of deserts, so dry grass biomes will still exist)
 * clay generation more forgiving
 * Clay now able to spawn in river biomes regardless of rainfall
 * blowpipe can provide air to fires and forges like a bellows (though not as effective)

Fixed


 * some crashes associated with burlap sacks
 * missing texture on goldenrod
 * Removed code that slowed the game without providing much benefit